Material Selector - change texture rendering in canvas layers
Menu Blend - change canvas menu blending by globalCompositeOperation
Color Picker - change alpha 0x88/0xff of canvas menu background color
XeltoSS Script Container - HTML Container with ProtoSS transpiled Class in ES6 Standard
Menu - rounded pattern buttons with blend luminosity ("home" "misc" "game") [autocache in canvas array]
Pages:
home:
rounded pattern button, mouse over activates Keyboard input [draggable]
blue label "Zeta Ret Clockwork" - rounded pattern button will display text
red rectangle
2 animated black rectangles - uses color and geometric transform [uses int colors]
Page Label "Home Page"
border rendering around linear gradient rectangle [uses int colors]
transformed radial gradient rectangle [uses int colors]
shape container - radiant curve 360, pattern round rectangle, radial gradient ellipse, circle and rectangle with border [draggable][mouse wheel][color picker]
transformed ellipse with border and drop shadow [uses int colors]
transformed complex polygon with cubic curves, border and drop shadow [uses int colors]
text label "Hello" [uses int colors]
text label "Stroked" with border
Cuboid/Cube Shape3d [follows mouse]
HTMLElement img, uses canvas DisplayObject transform, red shape mimic of HTMLElement is drawn on canvas using ordered css transform of "matrix(1, 0, 0, 1, 730, 120) rotate(30deg) scale(0.8, 1) skew(40deg,0)" with "forceSelfInvalidate" flag of DisplayObject thus imitating perfectly standard css transformations as follows: calculate Math.cos and Math.sin of x and y rotation, transform rotate matrix using scale x and y, calculate Math.tan of x and y skew, and cross transform by multiplication the product of rotation scale matrix, set translation properties without scale
misc:
gallery - 3 gallery items with images using url loader